One thing Gears Tactics absolutely nails is Gears of War’s sense of heavy, deliberate movement. Support units will by default start out with a stim grenade ability (which heals 100 damage on any friendly units it hits), but can also have their grenade slot switched over to a basic frag or a more powerful frag obtained from a loot box. Weakened grenadiers and disciples should also be destroyed with a grenade.īesides just that damage output, grenades are also effective for knocking enemies out of cover or interrupting their own overwatch cones or a sniper’s pin ability. The raw damage they do is enough to kill melee units like the wretches or the tickers, but is usually enough to also kill the basic hammerburst drone units, if it’s close enough. Surprise: Grenades are a great way of clearing out groups of enemies who’ve decided to (foolishly) cluster together. Grenades are Your Best Friend During Large Shootouts The stim ability (one of the first support abilities you can purchase) can also be upgraded to revive a downed friendly unit, even from afar. It’s entirely possible to get through a lot of missions without someone there to patch you up on the field, but not having one makes things exponentially more difficult, considering how long some missions can go on for. ![]() ![]() Main character Gabe Diaz is a support unit, so he’s an obvious choice, but you’ll have to recruit a second support unit later on. That said, make sure you have at least two support units who can perform basic healing functions with the stim, group therapy, or healing patch abilities. Thankfully, Gears Tactics doesn’t make you wait for units to heal their injuries between missions, unlike XCOM, which would put them out of commission for weeks at a time. Invest in Healing Abilities Early and Often Play your cards right, and you can string together a series of downed enemies that one or two units can mop up with an execution, giving everyone else the resources they need to close in on any enemies left standing. But if you’ve got a grenade-launching boomer waltzing through your front door, no one could really blame you.Įvery time a unit executes a Locust enemy, every other member of the squad gets one extra action point. At best, it’s overkill, and you’re wasting a shot. Usually, you should try to avoid place multiple cones over one specific area, as both units will fire if an enemy moves through the cone. Locust use overwatch incredibly often, and are very fond of trying to pin down your units with one or more cones. ![]() Overwatch is less about getting a kill and more about denying an enemy the right to move through a space, giving you the positioning advantage. Snipers have thin but extremely long cones, while scouts and their shotguns have short and wide cones. The range and width of that cone will depend on their class/weapon type. Overwatch is one of your best tools of defense, allowing you to place cones of vision over the battlefield from your unit’s position.
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